Polygons, NURBS and sculpting, with construction history
The standard polygon commands, each one a history node you can go back and change.
Quad Draw, Multi-Cut, Insert and Offset Edge Loop, Target Weld, Slide Edge, Crease, Create and Append Polygon,
booleans, bevel, smooth, mirror; symmetry and soft selection (B), eighteen sculpting brushes. NURBS curves (CV and
EP tools, rebuild, attach, detach, offset, fillets, projection, trims) and surfaces (primitives, loft, revolve,
extrude, boundary, birail, nurbsToPoly), with CVs, edit points and isoparms as components.
polyExtrudeFace1 in the channel box's inputs, the move manipulator on the faces.



















